By Kids, For Kids.

Co-designing a wellbeing app with children.

Project Overview

Design and Research With Children & Young People (CYP)

This project aimed to empower children aged 8–12 to co-create a digital wellbeing app that promotes spending time off devices, and rewards real-world engagement. We wanted to flip the adult-centric design model and explore what happens when we let kids lead.

Our co-design workshops were held at KidZania London, an immersive educational theme park, where over 410 children participated across two research days. I designed and facilitated sessions that encouraged playful interaction, creativity, and critical thinking to inform the app’s next iteration.

My Role & Collaborators

Lead UXR, consulting at a start-up during my Msc in UXD. Designed and facilitated all workshops and research activities. Synthesised insights and artefacts into a working prototype.

Advised CEO on UX Strategy and research with CYP. Collaborated with UCL Behavioural Scientists and external design agencies.

Goals & Objectives

Create engaging co-design opportunities with CYP, and deliver an app experience based on their feedback and behaviours.

Establish a foundational understanding in using behavioural interventions in driving better health outcomes through a gaming app experience.

Outcomes and Impact

blank

Comments

One response to “”

  1. A WordPress Commenter Avatar

    Hi, this is a comment.
    To get started with moderating, editing, and deleting comments, please visit the Comments screen in the dashboard.
    Commenter avatars come from Gravatar.

Leave a Reply to A WordPress Commenter Cancel reply

Your email address will not be published. Required fields are marked *