By Kids, For Kids.
Co-designing a wellbeing app with children.
Design and Research With Children & Young People (CYP)
This project aimed to empower children aged 8–12 to co-create a digital wellbeing app that promotes spending time off devices, and rewards real-world engagement. We wanted to flip the adult-centric design model and explore what happens when we let kids lead.
Our co-design workshops were held at KidZania London, an immersive educational theme park, where over 410 children participated across two research days. I designed and facilitated sessions that encouraged playful interaction, creativity, and critical thinking to inform the app’s next iteration.
My Role & Collaborators
Lead UXR, consulting at a start-up during my Msc in UXD. Designed and facilitated all workshops and research activities. Synthesised insights and artefacts into a working prototype.
Advised CEO on UX Strategy and research with CYP. Collaborated with UCL Behavioural Scientists and external design agencies.
Goals & Objectives
Create engaging co-design opportunities with CYP, and deliver an app experience based on their feedback and behaviours.
Establish a foundational understanding in using behavioural interventions in driving better health outcomes through a gaming app experience.
Outcomes and Impact
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